Showing posts with label sensory experience. Show all posts
Showing posts with label sensory experience. Show all posts

08 December 2007

Touch | Sight| Relocated Self

By deliberately scrambling a person's visual and tactile senses, it is possible for scientists to give them an out-of-body experience.

Most popular of this type of perceptual illusion is the "Rubber Hand Illusion."



New Scientist cites the next demonstration, also performed by UCL's Henrik Ehrsson. Cameras and projections are set up to confuse subjects into experiencing that they are standing somewhere else in the room, reinforcing the idea that peoples' perception of 'self' is tightly bound to how information is processed by the senses.





In these experiments, the sense of touch is synchronized with visual movement. These perceptions are put in conflict with where the synchronization is happening. The brain defaults to vision, which is the most informationally rich sensory modality. As the self is no longer 'within its borders', subjects feel like they're having an out-of-body experience.

Here's a DIY version, brought to you from the guys at Mind Hacks:
"Sit at a table with a friend at your side. Put one hand on your knee, out of sight under the table. Your friend’s job is to tap, touch, and stoke your hidden hand and—with identical movements using her other hand—to tap the top of the table directly above. Do this for a couple of minutes. It helps if you concentrate on the table where your friend is touching, and it's important you don't get hints of how your friend is touching your hidden hand. The more irregular the pattern and the better synchronized the movements on your hand and on the table, the greater the chance this will work for you. About 50% of people begin to feel as if the tapping sensation is arising from the table, where they can see the tapping happening before their very eyes. If you're lucky, the simultaneous touching and visual input have led the table to be incorporated into your body image."

Beyond the practical applications of creating more realistic avatars in virtual reality games, and for doctors' performing remote surgery, these experiments explore the question, 'Why do we feel we own our body?' They indicates that "self" is closely tied to a "within-body" position, which is dependent on information from the senses. Swiss researcher Olaf Blanke concludes, "We look at 'self' with regard to spatial characteristics, and maybe they form the basis upon which self-consciousness has evolved."


SEE ALSO:
Evolving Perception: Tele-Synesthesia and Touch Technology


via Mind Hacks

04 December 2007

Evolving Perception: Tele-Synesthesia and Touch Technology

How are human beings adapting to increasingly virtual environments? Belgian artist and founder of the Belgian Synesthesia Association, Dr Hugo Heyrman, has devoted 40 years to studying and experimenting with perception. His terms 'tele-senses' and 'tele-synesthesia' describe how our senses are merging with and enhanced by interactive technology.

In synesthesia, neurological cross-wiring causes senses to mingle, often with exotic effect. However, we also know that one sense links to other senses by association. In cybermedia, and touch-technology in particular, the boundaries between the internal and external, between the what is here and what is there, become confused. Our senses become 'tele-senses' - enhanced and extended in cyberspace ('tele' means 'far' in Greek). As interactive multimedia and electronic networks create uncharted possibilities of interconnection, we are enabled to expand the reach of our sensorial perception.

'Tele-synesthesia' is the synesthetic principle that is expanded and extended by means of new media: the traveling senses. It is defined as virtual interactions between the tele-senses, developed by means of new technological means in order to overcome the constraints of the human senses.

This is fast becoming reality, and in some cases, aesthetically and conceptually beautiful. Jeff Han of Perceptive Pixel has developed a highly sophisticated, interactive multi-touch technology with multiple user capacity. Each pixel is a touch sensor, providing an infinite number of points that can be captured and manipulated by the user.




The user (or users) simultaneously employs fingers, hands and arms on large-scale screens, collaborating parts of the brain used for interaction with physical objects.
"By synchronising images, sound, movement and haptic experiences, electronic media are able to bring about the intermingling and fusion of one medium into another, resulting in making colours audible, visualising sound and making words palpable... Future libraries will become brain banks instead of book banks, synesthetic archives: an interactive multimedia integration of the visual, the kinetic, the haptic, the sonic, and the telematic."
In terms of adapting to virtual environments & multi-sensory learning, Heyrman concludes that synesthetes, 'Homo Futuris', have a head start on the rest of us: "because with the futuristic, telematic extension of the human senses, everything will become more and more synesthetic."


SEE ALSO:
Customizing Sensory Reality
Hearing Colors, Tasting Shapes
Fusiform Gyrus Sounds good

24 November 2007

Do You See What I See?

Try out the following online tests & experiments for synesthesia:

  • David Eagleman's 'Synesthesia Battery' is the most comprehensive synesthesia test I've found so far & excellent for synesthetes who want explore a possibly extended range of their gifts, especially as research is showing that 40% of synesthetes have more than one form of synesthesia. The site lists a wide range of possible synesthetic combinations for testing, including musical-instruments>color, sound>smell, Chinese grapheme>color and orgasm>color. Disappointingly, when I checked the box that applied to me, sound>taste, I was immediately directed to a Results page which thanked me for my participation. For me, took about 1 minute to complete.


  • The BBC's charmingly named Do you see what I see?, from which I appropriated the title of this post, hosts a single test for grapheme-color synesthesia and spatial-sequence (number form) synesthesia. About 10 minutes.

  • BU's Synesthesia Project has a great test for non-graphemic shapes>color synesthesia. The Project's research on grapheme-color synesthesia found that many synesthetes report having colored basic shapes, including triangles and squares, in addition to their colored letters and/or numbers. Are you one of them? Take the 'Non-Graphemic Shape Battery' here. About 20 minutes.

22 November 2007

Customizing Sensory Reality

At October's Simplicity Event, Philips demonstrated its concept Active Glass Dynamic Daylight Window, in the context of a simulated hotel room. This energy-efficient digital lifestyle product allows for guests to use sweeping intuitive gestures to create a personalized sensory environment.



"I like to think of Philips' Dynamic Daylight Window as a practical representation of a much different
future then we might be expecting. Where we live in increasingly
beautiful and interesting environments that keep us fully distracted
from reality. Much more practical then virtual reality. The over
whelming of the senses to create fully synthetic realities is totally
impractical for the near future, but customizing reality to overwhelm
the senses, perfect."

Thx to Oliver for the submission.

18 November 2007

Hearing Colors, Tasting Shapes

Synesthesia is a perceptual phenomenon whereby otherwise normal people have 'tangled' senses. The real information gathered by one sense (e.g. sight) is accompanied by a perception in another sense (e.g. touch or sound).

Imagine that every time you saw the number 4, it would be eggshell blue; or every time you heard an F tone you saw a crisp purple arc half a foot in front of you.

Synesthetic perception can occur between any 2 senses. Probably the most common type of synesthesia is grapheme—color (chromatographemic) synesthesia. For the life of the synesthete, letters and numbers are tinged with a particular shade or color. Attending a cocktail party a few years ago, I was chatting about the subject when a handsome stranger suddenly blurted: ”4 is Green! Lettuce is 4!” In his 40s, this eavesdropping attorney had never known there was a name for this peculiarity in his perception. Like most synesthetes, he assumed everyone saw the way he did until an experience at school had him realize he was ‘different’, & he had never mentioned it to anyone until the day we spoke. He later discovered that his father also saw certain letters and numbers shaded. Research does indicate that synesthesia is to some extent hereditary.

Synesthesia usually doesn’t interfere with day to day life. There are 8 times as many synesthetes working in the creative professions – artists, poets, writers, musicians – than in the general population.

Many synesthetes find that having linked senses assists them in tasks of memorization. Musician Noriko Nagata who sees colors in sounds (chromestesia – colored-hearing synesthesia) reports, “As I was receiving professional education in music (I also have a sense of perfect pitch), the resonance of a sound and the image of a color have always been deeply connected. When it came to composing music, I would think, "I will make blue colored music", or think, "What were these codes I remembered in pink and beige?" during a test on guessing the right code names of tension codes. It has been my habit since I was small to feel colors and memorize things in colors using this way.”

Examples of some more elaborate forms of synesthesia follow:

Some synesthetes taste shapes: ergo the statement, ‘There aren’t enough points in the chicken.’ The taste of roast chicken made this synesthete feel a round shape in his hands, as if he were rubbing a bowling ball instead of feeling the prickly shape he expected. (Cytowic, “The Man who Tasted Shapes”, MIT Press p.11)

Others upon hearing a sound see light, color and identifiable images. ‘Presented with a tone pitched @ 250Hz amplitude 64db, S saw a velvet cord with fibres jutting out on all sides. The cord was tinged with a delicate, pleasant pink-orange hue… Presented with a tone pitched @ 3000Hz amplitude 113db, he saw a whisk broom that was of a fiery color, while the rod attached to the whisks seemed to be scattering off into fiery points. The experiments were repeated during several days and invariably the same stimuli produced identical experiences.” (Baron-Cohen & Harrison, "Synaesthesia: Classic and Contemporary Readings", Blackwell Publishers, Cambridge, MA, p.102)

MIT's 'The Synesthetic Experience' has a couple of on-line demos simulating synesthetic experience, and accounts of first-hand experiences of synesthesia.

17 November 2007

Designing Sound Furniture

As more scientific research focuses on the perception of sound, sound as an area of artistic & cultural inquiry is gaining credibility.

The UK’s first exhibition on sound art, Sonic Boom was held in 2000 at London’s Hayward Gallery. Curated by David Toop, it featured 23 sound innovators including delicate sound sculptures by Max Eastley and an electromagnetic noise installation by Disinformation. The intention was to lift sound beyond the club and rave scene into the realm of artistic inquiry.
"Sonic Boom fills the Hayward with a series of sound installations in which the visitor encounters the mechanical and the organic, the electronic and the acoustic, the sculptural and the intangible. The exhibition creates both subtle and intense sensory experiences, offering a soundscape for the imagination."

Seven years later, the 'soundscape for the imagination' is literally translated into the tangible and a new sensory event emerges. Matthew Plummer Fernandez has created the Sound/Chair, in which electronic music exists simultaneously as design in a project that explores the translation of furniture into sound and sound into furniture. The Sound/Chair is an exact replica of a soundwave graph produced by Sean Shreeve. An experiment in mapping soundwaves materially, the piece was launched at the London Design Festival in September.
"When sound is presented in this manner, the beautiful and unexplored aesthetic of sound is discovered; a landscape of spikes and shapes that vary accordingly to the type of sound... The end result is a chair that carries the inherited aesthetic of sound and also a chair that can be heard as a sound."

Current debates on sound as art are expanded upon in Alan Licht's 'Sound Art: Beyond Music, Between Catagories (2007) and Brandon Labelle's 'Background Noise: Perspectives on Sound Art (2006).